Accessibility and Microsoft Windows

In this section you can find some (hopefully useful) resources to help you understand how you can make windows applications accessible, as well as test and evaluate the accessibility of the existing ones. Assistive technologies that allow people with disabilities use Microsoft Windows will be listed as well, along with support resources to help you understand how they work and getting started using them.

Resources

Showing results 1 to 12, out of 27.

Pico TTS

Vincenzo Rubano
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Initially developed by SVox (a Swiss company acquired in 2011 by Nuance), Pico TTS is a multilingual, open source speech synthesizer that can run many operating systems including Windows, Linux, Mac OS, and Android.

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Using JAWS to Evaluate Web Accessibility

Vincenzo Rubano
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In this comprehensive tutorial by WebAIM you can get useful directions on how you can use [JAWS], perhaps the most used commercial screen reader, to test and evaluate the accessibility of your web page, application or document as quickly as possible.

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Tesseract User Manual

Vincenzo Rubano
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As the name implies, this is the User Manual for [Tesseract]({{z ref “tesseract.md” }}), an open source project that provides both an OCR engine (available as a library) and a command line tool that provides all the features a standalone OCR solution should provide.

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Tesseract

Vincenzo Rubano
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Initially developed by Hewlett-Packard (HP), and after by Google, Tesseract is an open source project that provides two different (yet related) things: an OCR engine (called libtesseract), available as a framework; a command line program (called tesseract), that allows performing a complete OCR process leveraging the features provided by the “libtesseract” framework.

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Unity UI Accessibility PluginDocumentation overview

Vincenzo Rubano
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In this page from the MetalPopGames website, you can find a lot of (very useful!) tutorials on how to use the Unity UI Accessibility Plugin (UAP) to make the interface of your Unity based game accessible to blind and visually impaired players.

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Unity UI Accessibility Plugin- Basic Tutorial

Vincenzo Rubano
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In this short video from MetalPopGames, you can learn how to get started making the interface of your [Unity]/https://unity.com) game accessible for blind and visually impaired users by leveraging the Unity UI Accessibility Plugin (UAP).

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Unity UI Accessibility Plugin (UAP)

Vincenzo Rubano
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The Unity UI Accessibility Plugin (UAP) allows you to make the User Interface (UI) of your Unity based game accessible to blind and visually impaired players on Windows, Android, iOS, Mac and WebGL.

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Accessibility Principles

Vincenzo Rubano
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All requirements coming from accessibility standards and guidelines can be grouped around some basic principles, which can perhaps be much easier to grasp and consider (especially during the earlier phases of the development process).

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Stories of Web Users

Vincenzo Rubano
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Imagining how people with disabilities use the Web and mobile devices can be hard. Reading all those standards, guidelines, specifications, tutorials and whatnot can be daunting, especially if you cannot make sense of the reason why your web content, mobile or desktop applications must satisfy certain requirements.

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Diverse Abilities and Barriers

Vincenzo Rubano
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This informative document from the Web Accessibility Initiative (WAI) at the World Wide Web Consortium (W3C) explores the wide diversity of people and abilities, illustrating conditions that people with disabilities may face while using your products and services (websites, mobile or desktop applications, etc.

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Design Considerations: One Size Fits All?

Vincenzo Rubano
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When it comes to making a website or application accessible, sometimes it is tempting to elaborate different designs to accommodate people with different needs. In this guide from WebAIM you can find a brief overview how the pros and cons of this choice when compared to the available alternative: a single design, that tries to accommodate all needs of people with disabilities.

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